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Cum 03 Eyl 2010 08:34:45 | 4 yorum
Sorry to harp on everybody's parade here, but it bothers me that people can so readily dismiss Codex: Space Wolves as an "easy win" book, that people complain about all the stuff lacking in Codex: Space Marines, or who naturally assume that Codex: Blood Angels will have their time. These are the same people who posturize that Space Wolves are only so naturally powerful because people have had more time to figure it out, and that given an extended progression of time, Blood Angels will rise up and replace them as the dominant codex. By that logic, Codex: Blood Angels will become the new "easy win" Codex once people have "figured it out".

Please, get off your high horse.

The bottom problem is this, and this will happen with EVERY codex, past, present, and future: people are unhappy, angry, bitter, worked up, because they are comparing Codices to Codices.

"Why doesn't my Codex have this?"
"Why do they get these shiny toys and we don't?"
"I want Feel No Pain and Furious Charge for my infantry."
"Mephiston is a crutch for players"
"Thunderlord/Thunderwolf lists are beardy and broken."

The list goes on, and the problem is people fail to realize that you cannot compare Codices to each other because you end up with a faulty standard, particularly when you become so narrow-minded as to focus in on and compare units to units! You end up setting a poorly conceived standard based on one or two particular Codices and by comparing everything to that standard, things become unbalanced, illogical, and just plain silly!

The fact is, Codex: Space Marines, Codex: Blood Angels, and Codex: Space Wolves are all equally balanced books. What you fail to realize (and why you perceive some books as stronger or weaker, as "easy win" or whatever) is that each book is designed for a particular play style. This play style is simple in nature, and it defines the Codex, it's units, options, and how the army plays in any variation in any combination on the tabletop.

Codex: Space Marines was designed for versatility and/or flexability. However you want to put it, Codex Space Marines gives you many different ways to play the army, from pure infantry to pure mech to biker lists, using different characters to radically change the functionality of some units. And in all instances in the macro situation, most of their units keep this versatility in mind. Tactical squads able to field combat weapons, special weapons, and heavy weapons for a variety of situations, or Devastators with a mix of heavy weapons and generic troopers. You could take Pedro Kantor to bring in Sternguard with their special ammunition to give yourself more powerful close-range firepower, or field a Captain on bike or Kor'sarro on Moondrakken to field an army entirely mounted on bikes. Vulkan allows you to twin-link flamers and meltas, and master-craft all thunder hammers, naturally creating in the army a leaning towards those particular weapons, and units that field those weapons (Land Speeders and Assault Terminators, as an example). All these and more are just ways in which Codex: Space Marines achieves a versatility that Blood Angels or Space Wolves could never hope to achieve.

Codex: Space Wolves was designed for efficiency. No matter how you try to argue it, that is their key tenet. You can try to argue that Space Wolf units are versatile or flexible (ie Grey Hunters being good at shooting and assault, etc.), and you would be wrong. On an individual level Space Wolf units are incredibly inflexible, because their units are stream-lined and geared for one particular purpose, a purpose they will excel at. But that is their greatest strength, because each unit serves a purpose. It fulfills one function, it excels at it, it exists for that purpose alone, and it is in this narrow path that the Space Wolf army as a whole becomes versatile, flexible. Each unit is efficient because you pay marginally fewer points on units to fulfill whatever function they exist for, and you aren't wasting points on anything else. You don't struggle with wasting points on un-used gear, you don't struggle with thinking...do I want this unit to stand still and fire its heavy weapon, or move up and use its special weapon or engage in combat? You don't have to worry if you want your character around to buff your army, or get him up into combat where he truly excels. Space Wolf units are efficient to the extreme, and when you incorporate a harmonious balance of units in your army, when you capitalize on the synergy to be found combining ranged units with close range units, you have an army that is capable of doing whatever you ask of it.

Codex: Blood Angels was designed for aggressiveness. Regardless of the units you choose, the Codex invariably leans heavily towards an in-your face style of play, one that favors the bold and punishes the players with the lack of foresight to properly plan and coordinate their attacks. Units in the Blood Angels codex are devastatingly powerful, exponentially more so when used synergistically, but this is counter-balanced by how expensive they are. By creating that disparity, you are given a choice of investing in a lot of heavy hitters and shiny toys, but being much more fragile, or investing in a stable core, but giving up a lot of the more fun elements. But in all circumstances, to really capitalize on the strengths of your army you need to be aggressive with it. Isolate enemy units, destroy them with the full force of your army, and move on. You take the initiative and force your opponent on the defensive. Force them always to react to you, whether you use your fast vehicles to create a super-mobile, shooty army, or use your combat units to create an army that sweeps everything away in combat. THAT is how Blood Angels win, and it will punish those without that killer drive.

And no matter which book they use, good players who understand their army, who understand their enemy, and know how to use their strengths to exploit their enemy's weaknesses - these are the players who win. It's not up to the book, it's up to the player.

DV8
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bi de 4th kodeksler var :)

her şekil güzel ve aklıselim şeyler demiş adam.
^- gunusen

Saka bi yana, bu akli basinda bi adam, ayrica pekte yetenekli, gidip b&c de dv8 diye bakin bence, cildirmis bi adam bu
vuhuuu trebüşe



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